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- Wolfenstein: Enemy Territory Map - MML_HELMSDEEP_FP -
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Installation instructions:
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Place MML_HELMSDEEP_FP.PK3 in your Enemy Territory's ETMAIN/ directory.

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Story:
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Axis must steal the radio parts on the King's Throne.
That's yer lot so far!

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Level info:
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This map is in FIRST PLAYABLE mode.
It is VASTLY unfinished, and you play it at your own risk.
Having said that, the objectives should all be do-able, and there should be no major bugs.

I cannot state this clearly enough - this version is PRE-ALPHA!
I am releasing it for several reasons:
1) I am going away for over a month and wanted to get something out now :)
2) This is my first attempt at VERY early public testing to see if it helps - feedback WILL SHAPE THE MAP.

To give me feedback, post at:

http://theburrow.fragland.net/forums/viewforum.php?f=14

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Objects:
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AXIS:

1) Steal the Radio Parts to win
2) Protect and escort the tank
3) Use the Tank to blow the Main Gates
4) Use the Tank to blow the Hall Doors
5) Carry two crates of explosives to the culvert
6) Dynamite the wall at the culvert with the additional explosives
7) Dynamite the stable gates
8) Capture the wall spawn flag

ALLIES:

1) Defend the Radio Parts
2) Stop the tank
3) Stop the Tank from blowing the Main Gates
4) Stop the Tank from blowing the Hall Doors
5) Stop Axis planting two crates of explosives at the culvert
6) Prevent Axis dynamiting the culvert
7) Defend the stable gates
8) Defend the wall spawn flag

The wall spawn flag is capturable by either side until BOTH the main gate and the wall have been blown.
Then it becomes permenantly Axis.
When the Hall Doors are blown, Axis can spawn in the lower fort, while Allies can only spawn in the upper fort.

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Issues:
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- First time tank is destroyed / repaired you don't get messages. Still works fine though.
- A few miscellaneous setstate script errors (doesn't affect gameplay)
- Lack of proper lighting (not very useful inside)
- Lack of proper texturing (more variety will go into it)
- Modelling not finished (eg rocks on back way into Keep)
- Level layout not finished (will include section in the caves)
- Objectives not finished (bits in cave - will be able to blow horn for various effects) IT CAN BE COMPLETED AS IS NOW THOUGH!
- Just about everything is UNFINISHED!
- Explosives are cunningly disguised as gold crates :/ In other words, not done model for 'em yet!

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Playing instructions:
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To join a server playing this map:

1) Join as normal - ET will load the map up automatically (assuming you have installed it correctly).

To set up a server:

1) Load up ET in MP mode.
2) Choose 'Host Game'.
3) Find MML HELMSDEEP (FP) in the list of SW / MP maps.
4) Set server options according to how you wish them to be.
5) Choose 'Accept'.

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Level technical info:
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Name:		MML_HELMSDEEP_FP
Type:		MP / SW
Stage:		First Playable (pre-alpha)
Revision:	1
Time taken:	8 months or so, and still tons to go ;)
Compile:	BSP -meta, -vis, -light -fast -filter -samples 2

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Author info:
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Author:		[MML]Gerbil / zero.Gerbil
Real name:	Barry Swan
WwW:		http://www.theburrow.com
Wolf WWW:	http://theburrow.rtcwfiles.com
Clan WWW:	http://www.zerogaming.co.uk
E-mail:		gerbil@theburrow.co.uk

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Thanks:
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Everyone who plays this despite it's massively unfinished state.

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Copyright:
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Consider everything in this file copyright - you may NOT use any of it without express permission from myself.
There are assets in here not created by me, most obviously the skybox.
I will include proper credits in the next public build - I'm too damn rushed trying to finish this build to dig out the info :(
Sorry if the skybox is yours, I DO INTEND TO CREDIT YOU, I have just run out of time.
I may or may not have used some textures by Ydnar too, so his stuff = copyright too.
In other words, I wouldn't touch anything or else ;)